However, despite my lingering reservations heading into the Vita version of Dynasty Warriors 8: Empires – the first franchise spin-off to launch for North American Vitas – I have to admit, I’m pleased with the result. A few of the spin-offs were decent but in my estimation, this series hasn’t been especially impressive since the early days of the PS2. This latter feature in particular will immediately connect with existing fans, effectively allowing them to reconstruct entire in-game factions.I haven’t played a really good Dynasty Warriors game in a while. Once created, players can upload and share their officers online as well as map them to pre-existing NPCs in Empire Mode. However, this apparent rehashing of content is redeemed by improve facial customisation, as well as a handful of new weapons. In truth, many of the assets on show such as weapon skins and armour options have been recycled from Dynasty Warriors 6 Empires. However, as fans know all too well, that’s the way it has been since the year 2000 and, even with an eight numbered instalment on the horizon, it doesn’t seem likely to change.Īside from fleshing out Empire Mode, Omega Force has also revisited its character creation tools, making noticeable improvements. Stratagems, weapon-switching, and the ability to directly command allied generals help to alleviate some of the series’ more monotonous tropes though, ultimately, there’s slim chance of avoiding that lingering sense of tedium. Combining light and heavy strikes, players pummel and slash their way through enemy bases whilst unleashing the occasional super-charged “Musou” attack. Though not all are particularly effective, they definitely add some much needed variety and tactical flare to otherwise rudimental battles.Īs expected, the core combat and its orbiting mechanics have been copied and transferred directly into Empires. For example, Wise Stratagems create isolated scenarios such as floods and rockslides, with Affluent Stratagems allowing players to convert bases into arsenals, treasure stockades or even catapults. Once again, these are themed around the game’s six Fame types. Whilst ploughing through scores of enemies and capturing bases, players can toggle between a pre-selected pools of Stratagems and use them at will. In terms of visuals however, it looks near enough identical. Represented as playing cards, they instantly conjure up tactical ploys and schemes both on and off the battlefield.Īs with Xtreme Legends, Empires features Japanese voice with English subs. Having made their debut in Dynasty Warriors Next for the Vita, Stratagems have been largely redefined in this latest instalment. As you gain Fame points, additional actions will start to open up, as well as Stratagems, another one of the game’s warmly-welcomed nuances. Training with allied officers, for instance, raises your “Brave” Fame type, whereas taxing the people who occupy your kingdom will soon cement your “Evil” reputation. There are six “Fame” categories in total which can be levelled up either through battles or by pursuing certain actions. The availability of these options depends largely on the archetype of your chosen character, highlighting one of Empires’ newest and most innovative touches. Each turn allows players to perform one of numerous actions from recruiting officers and invading territories to negotiating with other kingdoms and developing your own. Campaigns can last anywhere between a few hours and several days and are staged in turns.
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